Spline Land Plugin for 313: Create Stunning Landscapes in 3Ds Max
- nagatkina1993
- Aug 15, 2023
- 6 min read
Kerbin has a roughly equal distribution of liquid surface water and solid land, with polar ice caps and scattered deserts. Some of its mountains exceed 6 kilometers in height, with the tallest peak being 6767.4 m in altitude at the coordinates 4621'32" E 6135'53" N. The lowest point is almost 1.4 km deep and about 313 south-west of the Kerbal Space Center.
spline land plugin for 313
Unlike other bodies in its system, Kerbin has few visible craters because its environment would erode craters from the few meteors that avoid the gravity or surface of its large moon and survive entry. Nevertheless, some geological formations indicate that bodies have violently collided with Kerbin: a planetary feature appears to be an impact crater, while a secondary rupture lies on the other side of the planet (made by the intense longitudinal, or P-wave earthquakes that ensue.) Both are in excess of 100 km diameter, and the main crater lies along the far-western coastline. The uplift is easily visible as a series of islands, and the feature has a central peak that pokes up through the water (also known as a rebound peak.) The other, and smaller of the two, is near the prime meridian in the northern hemisphere and is more easily missed, but its uplift rims are visible, and it also has a central rebound peak.
Our software tailors AutoCAD to the needs of landscape architects, irrigation designers, and other professionals. We automate your most tedious tasks and ensure accuracy, giving you more time to design.
Unreal Engine comes with a Georeferencing plugin that you can use to define the level origin coordinates in one specific CRS, and provides functions to convert coordinates between each different CRS. In Unreal, each Actor has coordinates defined relative to this level origin, so to know an arbitrary georeferenced location, we need to locate the engine origin on Earth.
In the geospatial industry, most coordinates are expressed in right-handed frames, but Unreal Engine uses a left-handed coordinate system. To remain consistent with geospatial usage, the Georeferencing plugin expresses coordinates using right-handed logic. This means that it inverses the Y coordinate at some point when converting coordinates (this is transparent to the end user).
For floating point accuracy reasons, these origin values have to be integers to avoid bad roundings. Consider this constraint when modeling your environment. Internally, the Georeferencing plugin does all its computations in double precision to maintain accuracy at any planet location.
MoCapture is the plugin for 3dsMax, that uses video-based technology for motion capture and animation directly inside a 3dsMax. Forget about expensive equipment, sticky markers, endless importing and exporting from and to several 3D programs. With MoCapture, all you need is sit down in front of a webcam, act out the expressions you want to apply to your 3D character and watch it happen in real time within your 3dsMax.
Radially is a plugin for 3ds Max that lets you add any actions to a so-called pie menu which you can assign to a certain keyboard shortcut. You can call any 3ds Max actions simply by pressing a shortcut, hovering desired action with your cursor, and then letting go shortcut keys. Very fast and with no mouse clicks!
Note that the regular browser.actions().mouseMove(elm).perform(); would "jump" to the element straight and far too quickly. My understanding is that it is a matter of slowing down the movement speed, "jumping" from point to point smoothly following the mathematical model for the B-spline trajectory.
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